Poe Collector + Grog
I love the characters in the Legend of Zelda games - they’re really quirky and most of the time, quite creepy. Since a realistic Zelda game is unlikely, I wanted to redesign some of my favourite characters. I tried to make them quite realistic without losing too much of the colour and quirkiness of the Zelda franchise.
Turns out, I really liked the results. This probably means more on the way! Unfortunately for you guys…
- I look at reference images to find a good pose, etc. As well as using references of human anatomy, I also use the character artwork as a reference.
- I sketch out a basic outline of the character in a HB pencil and when I’m happy with it, I shade it in (like you would do with a traditional drawing). Most teachers tell you to use lots of different pencils to create your drawings, but most of the time I just use a HB and a B for the dark bits (I know, I like to live dangerously).
- I scan my sketch in at around 600dpi and adjust the lighting in Photoshop. Usually I use the duplicate layer option, as it doesn’t take away from your line-work like Levels and Curves can do.
- I unlock the background layer and add a layer underneath with a white fill. I change the background layer’s mode to multiply and then select the layer below. This is the layer that I colour on. I try not to pick really bright or really dark tones because they tend to look unusual when under pencil lines. I use a textural brush on around 70% opacity. This changes during the colouring process anyway. Just find a style that suits you.
- When I’m finished colouring, I add my texture layer over my line layer. I flick through the settings until I find one that is muted enough but still gives my work a nice texture. Usually multiply at around 70% opacity.
Materials: HB Pencil, B Pencil, Adobe Photoshop CS3, Aiptek Slim Tablet 600u Premium II
Texture Used: http://hibbary.deviantart.com/gallery/1589588